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Question by dht1kna · May 11, 2012 at 10:54 AM · editorvariableprivate

Variables not visible in editor but accessible from other scripts

I have a script that creates targets every few seconds. The Script keeps track of the amount of targets that are created and destroyed. The number of targets are stored in a private variable called TargetNum. I made it Private so that it is not visible and cannot be modified through the editor. I also have another script which needs to modify TargerNum but cannot because it is a private variable. How can i make the variable TargetNum not visible in the editor but is accessible and can be modified by other scripts? Whenever i try to access TargetNum throgh another script it gives and error : 'Creation.TargetNum' is inaccessible due to its protection level.'

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Answer by Bunny83 · May 11, 2012 at 12:05 PM

It's even much easier ;)
Unity provides a special attribute to hide public members from the inspector: HideInInspector

 // C#
 [HideInInspector]
 public int TargetNum;
 
 // UnityScript
 @HideInInspector
 var TargetNum : int;

This variable is accessible from other classes since it's public, but Unity won't show it in the inspector.

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avatar image syclamoth · May 11, 2012 at 02:09 PM 0
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On the other hand, using direct variable references is still bad coding practice in general.

avatar image TurboHermit · Aug 09, 2012 at 01:10 PM 0
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Thanks this helps alot

avatar image JMCamacho · Jan 25, 2019 at 09:23 AM 0
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Thank you! Really helpful.

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Answer by syclamoth · May 11, 2012 at 11:12 AM

This is why we have getters and setters:

 private int TargetNum = whatever;

 public int GetTargetNum()
 {
     return TargetNum;
 }

Then, whenever you would use 'TargetNum', use 'GetTargetNum' instead.

If you want to set the value, you can use

 public void SetTargetNum(int value)
 {
     TargetNum = value;
 }

Alternatively, you can do this:

 private int _targetNum;

 public int targetNum {
     get {
         return _targetNum;
     }
     set {
         _targetNum = value;
     }
 }

Which neatly manages all that internally (just treat 'targetNum' like a normal public variable).

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