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Question by soybenito · May 11, 2012 at 03:42 AM · raycastcollidermaterialrendereripad

Changing texture with raycast on iPad

Hi, I've got an application on iPad, where I change the render of a building (transparent/opaque) when touching this building My script here works well to switch from initial Opaque to Transparent for the 3 buildings tagged (casault, education and felix) but then, once a building is transparent, if I touch this building again, he doesn't go back to Opaque . Any ideas why ???

 var _casault : GameObject;
 var _education : GameObject;
 var _felix : GameObject;
 var material_transparent: Material;
 var material_opaque: Material;
 var hit: RaycastHit;
 
 var casault_visible: boolean=true;
 var education_visible: boolean=true;
 var felix_visible: boolean=true;
 
 function Update(){
 
 for(var touch: Touch in Input.touches)
 {
     if(touch.phase==TouchPhase.Began)
     {
         var ray= Camera.main.ScreenPointToRay(touch.position);
         if(Physics.Raycast(ray,hit))
         {
             if(hit.collider.tag=="Casault"&&casault_visible=true)
             {
             _casault.renderer.material=material_transparent;
             casault_visible=false;
             }
 
             if(hit.collider.tag=="Education"&&education_visible=true)
             {
             _education.renderer.material=material_transparent;
             education_visible=false;
             }
 
             if(hit.collider.tag=="Felix"&&felix_visible=true)
             {
             _felix.renderer.material=material_transparent;
             felix_visible=false;
             }
 
             if(hit.collider.tag=="Casault"&&casault_visible=false)
             {
             _casault.renderer.material=material_opaque;
             casault_visible=true;
             }
 
             if(hit.collider.tag=="Education"&&education_visible=false)
             {
             _education.renderer.material=material_opaque;
             education_visible=true;
             }
 
             if(hit.collider.tag=="Felix"&&felix_visible=false)
             {
             _felix.renderer.material=material_opaque;
             felix_visible=true;
             }
         }
     }
 
 
 
 }
 }
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Answer by Noah-1 · May 11, 2012 at 04:28 AM

I am not really sure if this will work but try this:

function Update(){

for(var touch: Touch in Input.touches) { if(touch.phase==TouchPhase.Began) {

     var ray= Camera.main.ScreenPointToRay(touch.position);
     if(Physics.Raycast(ray,hit))
     {
       if(hit.collider.tag=="Casault"&&casault_visible=true)
       {
       _casault.renderer.material=material_transparent;
       casault_visible=false;
       }else if(_casault.renderer.material=material_opaque){

casault_visible=true; }

}

}

}

}

Try using else instead of just using if. Good Luck!!

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Answer by soybenito · May 11, 2012 at 04:08 PM

Cool it works with "Else if", except the condition was not the good one Here the code working:

     function Update(){

 for(var touch: Touch in Input.touches) { if(touch.phase==TouchPhase.Began) {

    var ray= Camera.main.ScreenPointToRay(touch.position);
    if(Physics.Raycast(ray,hit))
    {
      if(hit.collider.tag=="Casault"&&casault_visible==true)
      {
      _casault.renderer.material=material_transparent;
      casault_visible=false;
      }else if(hit.collider.tag=="Casault"&&casault_visible==false){
 _casault.renderer.material=material_opaque
 casault_visible=true; }

 }

 }

 }

 }

Thank you !

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avatar image Noah-1 · May 11, 2012 at 04:19 PM 0
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Exellent, happy to help!!

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