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Question by rastleks · Sep 07, 2014 at 03:45 PM · editorobject

ScriptableObject problem

Hello all! I use this http://wiki.unity3d.com/index.php?title=CreateScriptableObjectAsset to save my scriptableObject class in asset. It works well but if I restarted unity3d , then stored asset breaks.

Before restarting: alt text

After restarting:

alt text

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Answer by AyAMrau · Sep 07, 2014 at 04:54 PM

@Hitjones Even in your first screenshot the Script reference says None, which means there is an issue from the start with the script.

It quite possible that the Scriptable object file name and class name don't match. If not could you also post the code for the scriptable object you are creating?

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avatar image rastleks · Sep 07, 2014 at 06:38 PM 0
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Thanks, i decied my problem.

avatar image misher · Dec 14, 2017 at 10:08 AM 0
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thank you so much, spent couple of days wandering why scriptable objects are broken in android build.

avatar image wladyslaw · May 26, 2018 at 01:17 PM 0
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Amazing answer! I spent quite a lot of time figuring out what maight have caused this problem and your answer solved the issue. The file name and class name did not much — I wanted to keep my base and derived ScriptableObjects in a single file as long as they don't grow too much for convenience — turns out that Unity doesn't like that.

Also a note for other visitors: this issue may be related to “The object ... has been destroyed, but you are still trying to access it” error. $$anonymous$$y $$anonymous$$onoBehaviours referencing this broken ScriptableObject were throwing this exception in the editor, like if they had gotten destroyed (even though they hadn't — I could still see them in the hierarchy).

avatar image dilippatil · Dec 17, 2018 at 05:54 PM 0
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$$anonymous$$any many thanks for the solution I faced the same issue in android build./ Note: Everything works fine in editor but when take build out and run on device it doesn't load the scriptable object.

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