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Question by Vice_Versa · Jul 09, 2015 at 09:35 PM · randomtriggerscollisions

OnTriggerEnter being called event though there is no collision?

heres whats going on alt text

according to my Debug.Logs, this capsule collider is colliding with the orange square right now. the two are clearly nowhere near each other. Ive seen collisions ignored before for various reasons, but never have i seen collissions happening completely randomly. Any ideas?

Also, the OnTriggerEnter is in the capsule, not the square so its not the square colliding with something else.

trigger.png (51.1 kB)
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avatar image tanoshimi · Jul 09, 2015 at 09:46 PM 1
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Not enough information ton help you. Can you show the code that demonstrates that it's those gameobjects colliding? What combination of rigidbodies/colliders do the objects have?

avatar image kjakubison · Jul 10, 2015 at 05:19 PM 1
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Is it possible the square's collider is not the same size as the actual square? If so they could be colliding that way.

avatar image Hexer · Jul 10, 2015 at 05:42 PM 0
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if you use the parameters (other collider). check if there is not something else that is colliding with the orange square.

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