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Question by importguru88 · Aug 10, 2016 at 06:13 AM · textscene-loadingloadingloading screenpicture

How do I code just a Loading scene with text and pictures in unity3d c#

I know how to load a scene. I need a loading scene for cell phones. I don't want input key when loading scene done loading. I want the scene to just switch over on it own. I going to add a picture too in the loading scene. I just need help getting started. An example of the loading scene would be something like this :

Loading ....

Behind loading text is a picture showing .

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avatar image Rajeesh_AR · Aug 10, 2016 at 07:08 AM 3
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Hi @importguru88

What I understood is , you need to show a loading scene with "loading text"+"a picture" while a scene is loading. If that is your requirement you could use the following solution:

Create an image (or even a plane). Put the text into that (loading...) or put both image and text into a single gameobject.

[here I have used "UI-image" and put the "UI-text" into the image]

Then,

 public Image img;
    void Start () 
 {
     img.gameObject.SetActive(false);
 }

    // call StartCoroutine(abc());   where you need the scene to load.
    
 IEnumerator abc()
 {
     img.gameObject.SetActive(true);
     yield return new WaitForSeconds(1.5f);
     Scene$$anonymous$$anager.LoadSceneAsync("scene1");
 }



Hope this will help. Ask for any other requirement

Happy coding :)

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Answer by Cynikal · Aug 10, 2016 at 02:37 PM

A simple solution using NGUI's Progress Slider:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 
 public class IntroScene_Loader : MonoBehaviour
 {
     private UISlider progress;
 
     // Use this for initialization
     void Start ()
     {
         progress = GameObject.Find("LoadProgressBar").GetComponent<UISlider>();
         StartCoroutine(loadAsync("MainGameScene"));
     }
 
     private IEnumerator loadAsync(string levelName)
     {
         AsyncOperation operation = SceneManager.LoadSceneAsync(levelName);
         while (!operation.isDone)
         {
             yield return operation.isDone;
             progress.value = operation.progress;
         }
     }
 }

This way, when the "Preloader" scene is loaded, it's an Asynchronous load. When the scene is loaded, it'll just switch over.

You could play with it a bit more, then when the scene is loaded, wait for a keypress, etc.

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Answer by MuffinMan101010 · Aug 10, 2016 at 12:57 PM

I normally make a loading scene. I start in the menu, click play. I open my loading scene, a few seconds later I load my game scene.

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avatar image Sethhalocat · Aug 10, 2016 at 10:46 PM 0
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I would probably put that under comments... kinda short to be considered an answer xD. But im not gonna downvote you :p

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