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Question by haim96 · Aug 06, 2014 at 04:42 PM · 2dvector3shootingprojectile

Shooting projectiles in 2D world

HI all,

i feel i bit dumb here but forgive me since unity 2D is new to me...

in 3D when i wanted to shoot projectile in any angle i just instantiate it and the projectile inherit the spawn object rotation. then all i had to do is to advance the projectile in Vector3.forward (which is Z axis). but now in 2D Vector3.Forward is useless. how do i get the same effect of shooting projectile in the player angle?

i prefer using Transform.translate then Rigidbody2D.addforce....

thanks!!!

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avatar image arain55 · Aug 06, 2014 at 05:24 PM 0
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I could do an example if u ask

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Answer by haim96 · Aug 06, 2014 at 05:51 PM

OK... as always... my fault! it seems that the projectile didn't get the rotation after all. maybe because of the pool system i use. any why, i fixed the rotation and now it works with vector2.right.

thanks!

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Answer by Eric5h5 · Aug 06, 2014 at 05:03 PM

It depends on what your "forward" direction is...if the object's natural "forward" is up (that is, you drew the player sprite that way), then use Vector3.up, and if it's right, then use Vector3.right.

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avatar image haim96 · Aug 06, 2014 at 05:48 PM 0
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well, i already thought about this and for some reason it doesn't work...

avatar image haim96 · Aug 06, 2014 at 05:51 PM 0
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thumb up for reply... :)

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