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Question by Henrique · Aug 26, 2010 at 07:14 PM · guirotatetexture2d

Rotate Texture2D around its center

Hi

I have to rotate a Texture2D around its center, depending of my angle... But the real problem is that i don't know which command would i use.

HOw can i rotate a specific TEXTURE2D Object???

Thanks! :D

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Answer by AliAzin · Aug 26, 2010 at 07:44 PM

Take a look at GUIUtility.RotateAroundPivot()

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Answer by DaveA · Aug 26, 2010 at 08:04 PM

If you mean a texture in the 3D scene, I had this same need (rotating particle's textures actually). I found this helpful:

http://unity3d.com/support/documentation/ScriptReference/Material.SetMatrix.html

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avatar image Henrique · Aug 27, 2010 at 02:42 PM 0
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BUT this is using a materia to the texture...i have only the texture, i mean I cannot access by code the material of my texture cause it doesn't exist, i draw the texture on the screen...I don't know to use RotateAroundPivot() :P

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Answer by Jean-Fabre · Jan 26, 2011 at 05:00 AM

Hi,

There is a working example of RotateAroundPivot() here:

http://answers.unity3d.com/questions/3561/how-to-rotate-gui-textures

Bye,

Jean

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