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               Question by 
               Tryton1999 · Feb 24, 2014 at 11:52 PM · 
                textureterrainmesh  
              
 
              Setting Texture on Terrain at x,y coord in runtime
How can i set texture on terrain's x,y coords? If there is no option to do this, then my question is how can i put multiple textures on 1 drawcall mesh , i mean if i created a quadratic mesh is there any possibility to put different textures in various squares(without doing it on 2 or more drawcalls)? I realised that there is an option to cut this mesh in places where textures change to dodge high amount of drawcalls(while doing it without mesh, only with quads)
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                