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How to make a camera's background be another camera's veiw
Hi, everyone. I have a health pie and background texture on a mesh, but I was wondering if the open space from the camera that was looking at it be the vision of my main camera. If this isn't clear, there's a diagram below:
[Mesh] [Mesh] [Camera(looking to the left)] [Mesh]
[Game] [Game] [Main Camera] [Game]
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