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Question by JasonT · Nov 08, 2010 at 04:02 PM · iphonetimetiming

Unity Time and Timing-Different from Iphone Time and Timing??

So I have a spawner in my game and it has a spawning speed and the spawn items have a travel speed. All which increase as the game goes on. ex. the longer the game the faster things are spawned...the faster the spawn the faster they move allowing for seemless gameplay. But the problem is occuring that on Unity it works perfectly fine, but on the Iphone the spawn is slower...while the things that are spawned speed seems to be perfectly fine. If you know anything all help will be appreciated.

thanks

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Answer by Eric5h5 · Nov 08, 2010 at 05:08 PM

There are no time differences between devices (unless you take your iPhone on a trip at 99% of the speed of light, in which case it will appear to run much slower compared to Earth-bound devices from their point of view), so probably your code is framerate-dependent somehow.

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avatar image JasonT · Nov 09, 2010 at 08:36 PM 0
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ill look further into this-thanks

avatar image JasonT · Nov 14, 2010 at 07:47 PM 0
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hey so I did have it set by framerate..the problem is for some reason when I do it by time it is not working the same between devices..unless u have some advice directly for that..I will inform u more later

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