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Question by
Aeneas_Ferguson · Feb 12, 2021 at 06:05 PM ·
ainavmeshnavmeshagentdestinationpreformance
A lot of navmesh agents affects ai accuracy
I have 200+ enemy navmesh agents in my scene all with the path to the player, but they aren't very accurate on getting there. But this I mean that they will go past the player and have to take time to turn around. Also, I have a npc who is helping kill the enemies, but his navmesh isn't very accurate either. When I reduce the navmesh agents to a small number, like 3, the AI performs much more accurately. My question is how to have a lot of navmesh agents that are all accurate?
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