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Question by NickWalker12 · May 09, 2012 at 01:48 PM · c#multiplayerrenderingocclusion

Specific Rendering Per Player In Multiplayer

Hi,

I'm doing a little bit of rendering optimization and I was wondering;

In a multiplayer game, how can you turn off/on rendering for a single player?

More specifically, can I do this:

 ObjectOnlyViewableByPlayerOne.gameobject.renderer.enabled = true;

I'm pretty sure I'll need render layers, and, in which case, can you add layers in real time? Depending on the number of players, add rendering layers?

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avatar image asafsitner · May 09, 2012 at 04:30 PM 1
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You cannot change layers at runtime. You can assign objects to layers at runtime however, so you can just prepare the maximum number of layers you'll need and assign each one to a player at runtime.

avatar image NickWalker12 · May 09, 2012 at 08:57 PM 0
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Cheers. I was worried you might say that. I was correct about render layers though? As the only way to have player specific rendering...

avatar image asafsitner · May 10, 2012 at 02:38 PM 1
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Either that or turning the renderer component off for all unwanted objects.

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Answer by NickWalker12 · May 25, 2012 at 07:41 PM

Answer credit to asafsitner

" You cannot change layers at runtime. You can assign objects to layers at runtime however, so you can just prepare the maximum number of layers you'll need and assign each one to a player at runtime. "

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