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Question by fukachan · May 30, 2013 at 12:02 PM · particlesystem

Not resumed after pause when there is SubEmitters

After calling ParticleSystem.Pause or ParticleSystem.Simulate,

If call the ParticleSystem.Play,

ParticleSystem that is set to SubEmitters will not play.

(because life does not come though I appear, a result, the particle are left to the screen all the time)

(unity 3.5.7f6)

Is the method of resuming known?

Any help would be appreciated, Thanks!

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Answer by fukachan · Jun 04, 2013 at 11:43 AM

It was repaired although Unity4.13 was tried.

Since there is plug-in,

Although I wanted to use the Unity3.57 ...

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