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Slope Limit on Rigidbody First Person Controller
I need to use the Rigidbody First Person Controller for my game, but I've noticed that it doesn't actually have a slope limit -My character can just walk up mountains like it's nobody's business.
The Rigidbody First Person Controller does have a slope curve modifier, but tweaking around with it hasn't solved my problem.
So...
How would I modify the Rigidbody First Person Controller script to make it so that the player will slide down steep slopes and prevent the player from jumping while facing one?
I'm sure I need to use raycasting to achieve this, but I'm not sure how I would.
Thanks for your help!
Did you find an answer to your question? I am also having trouble with my Rigidbody First Person Controller. Opposite of your issue though... $$anonymous$$e won't step up onto a curb. Not even a full step in height!
--kevin
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