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Question by corey.agp · Apr 20, 2012 at 08:19 PM · animationioscubemap

Animating a cubemaps orientation

Hey All,

I want to add an animated "sheen" reflection to my puzzle game and I am thinking the best way to achieve this is through a cubemap. What I'd need is the ability to animate the cubemap's orientation over time. Is this possible? I am using Unity Basic/iOS Basic.

Any information is greatly appreciated!

Thanks,

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avatar image RickF · Nov 16, 2012 at 07:34 PM 0
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I wish someone would answer this.

avatar image Loius · Nov 16, 2012 at 08:29 PM 0
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A search for 'cubemap rotate' returns quite a few results. I have nearly zero experience in manipulating shaders, so I'm not going to even try to pretend this is a real answer, but it seems that either rotating the shader algorithm (my brain asplode) or rotating the cubemap source object (much easier) should rotate the sheen.

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Answer by reecpj · May 14, 2014 at 12:06 PM

You'd want to rotate the view direction vector reflected by the surface normal (all normalized) with a quaternion passed in (as a shader parameter vector) representing the rotation you want.

Here's some quaternion rotation shader code:

 vec3 rotate_vector( vec4 quat, vec3 vec )
 {
     return vec + 2.0 * cross( cross( vec, quat.xyz ) + quat.w * vec, quat.xyz );
 }
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