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Question by dibonaj · May 07, 2012 at 02:32 PM · c#cameraonguifade

Fade camera while teleporting

Hello all.

I'm working on some code that will fade the camera to black after hitting a button. While the camera is faded to black, I'm going to teleport it throughout my scene. I have this code that I found on another question about creating a fade for the camera:

 alphaFadeValue = Mathf.Clamp01(alphaFadeValue - (Time.deltaTime / 5));
 
 GUI.color = new Color(0, 0, 0, alphaFadeValue);
 GUI.DrawTexture( new Rect(0, 0, Screen.width, Screen.height ), blackTexture );

but as of right now it is doing nothing. Its not directly in OnGUI, but it is in a function that is being called from OnGUI. Is there something wrong with the above code, or is there something wrong with my logic? Any help would be greatly appreciated.

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Answer by Lo0NuhtiK · May 07, 2012 at 03:15 PM

Put the gui stuff in OnGUI , throw the alphaFade into another function and call it from update (or put it in update itself)
e.g.

 bool fade = false ;
 void Update(){
    if(get a key down)
     fade = true ;
 
    if(fade)
       FadeStuff() ;
 }
 void FadeStuff(){
    alphaFade = mathfJunk ;
 }
 void OnGUI(){
    GUI.color = whatever ;
    GUI.DrawTextures = whateverElse ;
 }


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avatar image dibonaj · May 07, 2012 at 04:49 PM 1
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Thanks for the help. Breaking up the code like that did the job. Just a few tweaks I need to make here and there and I'll be good to go. Appreciate it!

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