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Question by
radar089 · Dec 12, 2015 at 04:10 AM ·
buildandroid buildassetsapk
Android build trying to package all assets?
So i wanted to test my android project. I attempted to make an apk build. I noticed that after hitting build unity was trying to include all of the assets i was using, even assets i imported but never used. I thought unity only included things referenced in the scene or that scripts would reference? Just out of curiosity i let the build finish and my apk file came out to be over 1gig, and i know there is only about 70mb of actual assets being used. How can i fix this and/or what do i not understand here? thank you for your time and responses!
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also, i do not have a resources folder, and none of the imported assets have one either.
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