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This question was closed Jul 14, 2014 at 11:13 AM by AlucardJay for the following reason:

Duplicate Question : http://forum.unity3d.com/threads/anti-gravity-hovercraft-racing-physics.256895/

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Question by waheeda · Jul 14, 2014 at 09:48 AM · physicsracingracing game

Anti-Gravity Hovercraft Racing (Physics)

Hi,

I am working on a wipe-out like anti-gravity racing game, i need to know what would be the good approach

  1. should I use transform.rotate and transform.translate for moving the hovercraft ( I have a working solution for this but that needs to be improved)

  2. or should I go with the natural physics (I worked on this too by applying upward and downward forces, but on collisions, vehicle goes out of control, and i have no clue how to make it stable) Please suggest and any help with the script and physics will be greatly appreciated.

Thanks,

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Answer by Kiwasi · Jul 14, 2014 at 09:50 AM

Use natural physics, it will be worth the short term headaches in the long run. To stop crazy out of control spins turn angular drag up.

On the other hand a frictionless vehicle would spin like crazy if it collided.

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