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Question by Jellyman · May 19, 2012 at 11:15 PM · javascriptfpsshootingfire

fps shooting in the direction of character main cam

hi im having trouble shooting in my fps game the script i am using is below. the script allows me to fire horizontally but it doesnt take into account the angle the cam is so if i look up or down the bullet still fires along the horizontal plane. any suggestions?

//player 1 shoot

 function Update() 
 {
    if(Input.GetButtonDown("Fire1"))
    {
       var bullit =Instantiate(bullitPrefab,
                GameObject.Find("Main Camera").transform.position,
                transform.rotation);
        bullit.rigidbody.AddForce(transform.forward * 4000);
    }
 }
 

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avatar image Jellyman · May 19, 2012 at 11:32 PM 0
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i needed to add a spawn point and make it a child of the character controller i found this helpful

http://answers.unity3d.com/questions/237436/shooting-fail-due-to-camera-setup.html

avatar image Jellyman · May 19, 2012 at 11:37 PM 0
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though im still having some issues

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Answer by aldonaletto · May 20, 2012 at 04:15 AM

The easiest way is to create an empty game object (the spawn point) and child it to the camera. Adjust the position and rotation of this empty object: the Z axis (blue) must point in the same direction as the camera, and its position must be 1 to 2 units ahead of the player (to not collide with it). Add the shooting script below to this game object:

var bullitPrefab: Transform;

function Update() { if(Input.GetButtonDown("Fire1")) { var bullit =Instantiate(bullitPrefab, transform.position, transform.rotation); bullit.rigidbody.AddForce(transform.forward * 4000); } } Since the spawn point object is childed to the camera, it will point wherever the camera points.

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avatar image Jellyman · May 20, 2012 at 10:51 PM 0
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thanks for the help

avatar image Onca · Feb 06, 2016 at 02:43 PM 0
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This worked for me. Except I just planted the script into a child of the camera.

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