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Question by narutowt · May 07, 2012 at 03:53 AM · curverunningspline

How to make objects running by Curve?

hi,I use the example of the Spline Controller_CS_iphone. Although I test many times,there is still something wrong with it。 for example: ①. UnityEngine.Time:Get_realtimeSinceStartup() SplineInterpolator: .ctor() ②. ArgumentExample:Get_realtimeSinceStartup() can only be called from the main thread. Constructors and field initializers will be executed from the loading thread hen loading a scene. How these happen? do the example of the Spline Controller_CS_iphone only suit for the iphone(MAC)?Does it not suit for the windows? - -waiting for help...!

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avatar image narutowt · May 07, 2012 at 07:08 AM 0
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①. UnityEngine.Time:Get_realtimeSinceStartup() SplineInterpolator: .ctor() ②. ArgumentExample:Get_realtimeSinceStartup() can only be called from the main thread. Constructors and field initializers will be executed from the loading thread hen loading a scene. these are the problem!

avatar image syclamoth · May 07, 2012 at 08:27 AM 0
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Please, edit your question to make it clearer. Include code snippets, and split it into paragraphs- I can hardly understand what you're saying here!

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