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Question by Essential · May 07, 2012 at 03:14 AM · importupdateassetsmodelspipeline

Proper approach to updating assets

Say my 3D artist sends me a file containing a bunch of 3D assets (environment and items) and I go ahead and position the environmental pieces, and also separate the items, duplicate them, place them around the scene, modify them, etc. If my artist makes a tiny little amendment to this file, how can I update it into the Unity project without losing all my modifications?

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Answer by kolban · May 07, 2012 at 03:31 AM

If by an asset you mean a mesh or a texture, those are stored as files on the file system beneath the Assets directory. If you physically replace those files with new versions supplied by your artist, Unity logical constructs such as GameObjects and Prefabs will use these new versions of the meshs and textures.

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avatar image Owen-Reynolds · May 07, 2012 at 03:58 PM 0
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Unity will also remember the settings. $$anonymous$$ost importantly, it will keep the Scale setting (if you changed it from 0.01) and will keep the slicing done on single-take animations.

avatar image Essential · May 07, 2012 at 05:47 PM 0
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Thanks! I had a slight feeling that was the right way to do it. I'd been dragging each one into the editor but that didn't replace, just created a duplicate.

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