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               Question by 
               JMAA · Feb 28, 2013 at 12:54 PM · 
                collisions  
              
 
              Avoiding collision "spaz" effect
I've got this gameObject which connects by script by a Character Joint to another gameObject controlled by the user by user input (touchscreen, buttons, movement controls, and so), and what happens is that when I move around and collide this attached gameObject I move around the place with me, this spazzes and dances around depending on the collision I make. It's mostly when pushing this into the scenery for example. What's wrong here? How can I avoid this?
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              Answer by BlackWingsCorp · Feb 28, 2013 at 01:12 PM
I assume the gameObject is a rigidbody, if u want the gameObject to collide with a specific collider use something like this
 function OnCollisionEnter(col : Collision){
 if(col.gameObject.CompareTag("the object you want your collider to collide with")){
 Physics.IgnoreCollision(yourgameObject.collider, collider)
 }
 }
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