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Glow effect - alpha channel ignored to some specific android device
So i'm using unity's Pro GlowEffect class from standard assets-
basically the glow works perfectly on the editor and when exporting to my Galaxy Tab 2.0 - but when i export to a Nexus 7 or 10 it doesn't. When I export to Nexus 7 or 10 the glow affects all textures on screen even those with a blank (zeroed) alpha channel - it is as if the alpha channel of their textures has been overwritten/ is being ignored.
any ideas would certainly be appreciated at this stage as we are deep in the stretch and have just noticed this!
thanks!
I'm not too knowledgable about the pro effects as I develop for mobile and they're just beco$$anonymous$$g powerful enough to handle them, but it kind of sounds like a shader issue. Can you deter$$anonymous$$e what OGL version the Nexus 7 has vs the Galaxy Tab? It's pretty suspicious though, because I've always encountered the most shader problems on Samsung devices.