Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Kourosh · May 06, 2012 at 04:34 AM · guimultiplewindow

How to make multiple GUI window?

I'm looking for a way to make GUI windows where the number of windows are volatile. I tried to set a for loop and assign GUI.window to a Rect array, but it only the first and the last window are dragable the rest are static.

I appreciate your responds,

The code:

 void MakeWindows(){
     int windowIndex = 0;
     foreach (string name in objNames) {
         BeginWindows();
         windowRects[windowIndex] =  GUILayout.Window (windowIndex, windowRects[windowIndex], DoMyWindow, name);
         EndWindows();
         windowIndex++;
 }
 }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image kolban · May 06, 2012 at 05:08 AM 1
Share

Do you have a code fragment for your creation of the windows?

avatar image Kourosh · May 06, 2012 at 05:12 AM 0
Share

kolban, I arealdy added the code. thanks

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Berenger · May 06, 2012 at 05:56 AM

You should create a class for that purpose. It would contain the ID :

 public class CustomWindows{
     int _id;
     public CustomWindows(){}
     public CustomWindows( int id ){ _id = id; }
 
     public Rect Draw( Rect R, WindowFunction func, string name )
     {
         return GUI.Window( _id, R, func, name );
     }
 }

The trick here is to instantiate them with a different int for each one. Then in OnGUI, loop through them all and call Draw.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nicks108 · Oct 17, 2013 at 03:01 PM 0
Share

been struggling with a simmiler problem for DAYS!!!! thanks Berenger, this fix was exactly what i needed! have a thumbs up.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

GUI Window on GameObject location? 1 Answer

Stop clicking through a GUI window 2 Answers

GUI Window problem 2 Answers

Don't show window close button 1 Answer

GUI.Window only shows for one frame under all circumstances 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges