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How Create mesh at runtime based on Vector3 Points?
Hello
Recently I have been working on a geology based educational game, I wanted to use the geodata for mapping countries outlines and I succeeded in doing that but the problem is that now I want the make the globe interactable with a mouse click, the player should be able to select each country by tapping on it. I couldn't figure out how to make the globe interactable. I thought maybe I can generate a mesh out of border points of each country please help me to move forward in the right direction.
Thank You
Answer by Laiken · Dec 23, 2021 at 07:38 AM
For mesh creation, there are examples in https://docs.unity3d.com/ScriptReference/Mesh.html.
You can also check youtube channels like code monkey. IIRC he has a good video on mesh creation.
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