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Question by benjimazza · May 05, 2012 at 10:27 PM · gameobjecthowto

creating a GameObject Instead of a Cube

hello :), i have been trying to figure this out for ages now, all i want is instead of a cube been created i want a gameobject of my choice basically i have modeled something, nad instead of the cube i want this game object but i dunno how to do it here is the code, please help :(

var range : float = Mathf.Infinity;

var hit : RaycastHit;

function Update() {

 if(Input.GetMouseButtonDown(1)){
 
     Build();
 
 }

}

function Build() {

 if(HitBlock()){
 
     var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
 
     cube.transform.position = hit.transform.position + hit.normal;
 }

}

function HitBlock() : boolean

{

 return Physics.Raycast(transform.position, transform.forward, hit, range);
 

}

Thanks.

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avatar image Piflik · May 05, 2012 at 10:36 PM 0
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Please format your code.

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Answer by Piflik · May 05, 2012 at 10:37 PM

Make a Prefab from your object. Then you can instantiate the object with your code.

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