Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Droid · May 05, 2012 at 08:15 PM · androidkeyboardsoft

Android Soft Keyboard and hideInput

Hey Everyone, I have a rather strange bug that I've been trying to fix for some time now. Basically, on some android phones, for example, htc wildfire s, the touchscreenkeyboard will not show on the first call Open() call if TouchScreenKeyboard.hideInput = true. But, the second time it is called, it shows up just fine... If TouchScreenKeyboard.hideInput = false, everything works fine, except for the fact that the input field covers part of my game.

Here are bits of relevant code:

This version works every time, but input field covers part of game..

[CODE]private var keyboard : TouchScreenKeyboard; private var userName: String = "";

keyboard = TouchScreenKeyboard.Open(userName,TouchScreenKeyboardType.URL,false, false, false, false, userName);[/CODE]

This version works only the second time that TouchScreenKeyboard.Open() is called.

[CODE]private var keyboard : TouchScreenKeyboard; private var userName: String = "";

TouchScreenKeyboard.hideInput = true; keyboard = TouchScreenKeyboard.Open(userName,TouchScreenKeyboardType.URL,false, false, false, false, userName);[/CODE]

Any suggestions?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Default Android Keyboard. 0 Answers

[Android] Keyboard doesn't show immediately when selecting inputfield as S Pan. 1 Answer

setting iPhoneKeyboard.text (or any workaround about resetting user input) in Android. 0 Answers

Input Field problem (Unity 4.6 UI) on LG G3 Android device 1 Answer

Removing Android keyboard additional input field? 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges