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Question by Raj1v · May 05, 2012 at 02:30 PM · gameobjectscomponentsaddingall

How to add a component to all selected objects?

I didn't found a build in function anywhere so I decided to write my own.
This is my script

 using System.Collections;
 using System.Collections.Generic;
 using System.IO;
 using UnityEditor;
 using UnityEngine;
 
 class AddCollideres
 {
     [MenuItem("Component/Plugins/Add colliders selected gameobjects")]
     static void Execute()
     {
         foreach (GameObject obj in Selection.activeGameObject) {
             Debug.Log(obj);
         }    
     }
     [MenuItem ("Component/Plugins/Add colliders to children", true)]
     static bool ValidateSelection () {
         return Selection.activeGameObject   != null;
     }
 }

It isn't finished yet because i'm stuck. How do read multiple selected gameobjects?

[Edit by Berenger, code formatting]

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Answer by Berenger · May 05, 2012 at 02:39 PM

Try this :

 static void Execute()
 {
     foreach (GameObject obj in Selection.gameObjects) {
         obj.AddComponent( typeof(...) );
     }
 }
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avatar image Raj1v · May 05, 2012 at 04:04 PM 0
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I'm new using c#, so what should I fill in at the ... ?

avatar image Raj1v · May 05, 2012 at 04:05 PM 0
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I found out, '$$anonymous$$eshCollider'.

Thank you

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