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Question by jhollands · May 25, 2014 at 03:14 AM · animationcharactercinema4dc4d

Cinema 4D to Unity Character Animation Issues

I've been struggling with this for a while and can't find the answer anywhere. Here's a simple character / animation in C4D built using the character builder, animated using FK keyframing: http://i.imgur.com/wFUc2L2.gif

I bring it into Unity, and this happens: http://i.imgur.com/9QohP6w.gif

I can't make any sense of it. The exact same issue has happened on multiple separately built characters. I can't find a work-around.

Any help is greatly appreciated, thanks for your time.

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Answer by Ctttdaddy · Mar 17, 2015 at 09:16 PM

Im kinda new to this too but I see 2 possibilities 1 your rigs parent-child relationships are not correct 2 your rotations on your joints are backwards on the characters left (when you mirror I think it makes everything the reverse)

Insure that your parent child relationships are correct Zero out your joints Make the mesh a child of each joint with a model like this

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