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Question by MountDoomTeam · Dec 25, 2013 at 08:21 PM · instantiation

Instantion not taking account of position variable.

my code doesn't want to place the instantiated clones in the position specified in Instantiate(go,pos,rot);, the clones are all in the same position as the cloneparent, the print of the clone postion is different from instantiated one.(am just cloning a object that exists in hierarchy)

I have written a fast code to make clones of an object around itself, and then i delete the cloning script from the children object so that it doesnt replicate to infinity:

 from RadialClones.JS :
 
 function test(N:int)
 {
 cube.transform.rotation = Quaternion.identity;
     //var pos=Vector3.zero;
     for (var k = 0; k < N; k++)
     {
         print( circle(N,k));
         var newone = Instantiate(cube, circle(N,k)*4 , Quaternion.identity);
         newone.transform.position = circle(N,k);
         Destroy (newone.GetComponent (RadialClones));
     }
 }
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avatar image MountDoomTeam · Dec 25, 2013 at 11:15 PM 0
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Ok, it's obviously another script that is overriding the position in start function as there are 3 scritps on the cloned obj. sry silly question :)

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Answer by MountDoomTeam · Dec 25, 2013 at 11:15 PM

Ok, it's obviously another script that is overriding the position in start function as there are 3 scritps on the cloned obj. sry silly question :)

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