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Question by AdeelAbbas · May 01, 2015 at 01:20 AM · meshmobileoptimizationandroid buildrenderer

Too much assets for mobile game

I have too much assets for my mobile game but they have low polygons but still it stucks sometime. Can anyone please tell me how to manage my assets. Currently I am using the approach of meshes rendering enables and disable and my meshes or chunks generate at runtime with random numbers. Thanks in advance.

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