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Question by artLightyear · Sep 02, 2014 at 11:14 PM · sceneapplication4.6reload

Problem with Application.Loadedlevel

Hello everyone. I've got a problem with the "retry" button on my GUI: it reloads the scene, but the spawner I have in it does not work, and I can't understand why. The code I use in Unity 4.6 Beta to load the same level is

 function Reload () {
 Application.LoadLevel(Application.loadedLevel);
 }

and the code attached to my spawner is

 var enemy : GameObject;
 var spawnValues : Vector3;
 var hazardCount : int;
 var anglex : int;
 var angley : int;
 var anglez : int;
 var spawnWait : float;
 var startWait : float;
 var waveWait : float;
 var randomnumber : float;
 public var isSpawning :boolean = true;
 
 function Awake(){
     if (!isSpawning) {
     isSpawning=true;
     }
 }
 
 function Start () {
     if (isSpawning==true){
     SpawnWaves ();
     }
 }
 
 function SpawnWaves () {
     yield WaitForSeconds (startWait);
     while (true)
     {
         for ( var i : int= 0; i < hazardCount; i++)
         {
              var spawnPosition : Vector3= new Vector3 (Random.Range(-randomnumber,randomnumber), spawnValues.y, spawnValues.z);
              var spawnRotation : Quaternion= Quaternion.Euler(anglex, angley, anglez);
             Instantiate (enemy, spawnPosition, spawnRotation);
             yield WaitForSeconds (spawnWait);
         }
         yield WaitForSeconds (waveWait);
     }
 }


Any help would be very appreciated.

Thank you! :D

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avatar image AidanHorton · Sep 06, 2014 at 03:56 PM 0
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Im not too sure, but possibly after loading the scene, you could access the script and do script.enabled = false; and then instantly do script.enabled = true; This should refresh the script, as you have code that executes on Awake(), which is started when the script is started. This may not be the problem but hope it helps.

avatar image betaFlux · Sep 06, 2014 at 04:17 PM 0
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Awake shouldn't be the problem because 'isSpawning' is being initially set to true. But if it is, may be you should cut n paste it from Awake to Start to give it a little bit more time?

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