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Can't force my circle sprite to move/rotate smoothly. Code is very simple.
Wheel Joint 2D is used to rotate a sprite (open image in a new tab to get good quality):
So the issue is that the circle rotates with mirco-glitches/jerks. If you watch carefully you can spot them every 5-10 seconds. And it doesn't matter what type of rigidbodies are used kinematic or dynamic. I would like my circle to rotate more smoothly, how to get it? Or is this the best smoothness you can achieve with Unity? Thank you for any help!
Unity version: 2018.2.0f2. Full Unity project and APK file can be downloaded here.
circle-rotation.png
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