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Gaps in the Nav mesh
When I bake a nav mesh there are gaps in it. These gaps are the same height and asset as areas that are covered.
I lower all the assets down but this causes the original areas to have a much higher nav mesh cover and makes the NPC look like its floating several inches off the ground
I have included a image of what it looks like after baking, does anyone have any suggestions?

 
                 
                town.jpg 
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              koobas.hobune.stream
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