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VR sword collision detection help
I am making a VR game using Unity 2018.3 and I'm implementing collision. As a test, I added the default cube with a box collider, a rigid body with rotational and position constraints frozen, collision detection to continuous speculative, and interpolate set to Extrapolate while on the sword blade I added a box collider. Collision works to a point where if I move my sword slowly, the blade interacts, however, if I move the sword at a normal speed, the blade clips through. Is there any way to improve collision detection so that the blade doesn't clip through the cube.
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