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Question by _Ima_Banana_ · May 28, 2018 at 10:34 PM · objectdestroyupdatetimetimer

How to destroy in an amount of time

using UnityEngine;

public class Despawner : MonoBehaviour {

 public float waitTime = 2.0f;
 float timer;

 void Update()
 {
     timer += Time.deltaTime;
 }

 void OnCollisionEnter(Collision col)
 {
     if (col.gameObject.name == "Despawner")
     {
         if (timer > waitTime)
         {
             Destroy(gameObject);
             timer = 0f;
         }
     }
 }

I am trying to destroy an object after 1 second when a collision happens with another object but it instantly gets destroyed, not after the wait time.

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Answer by Starleg2 · May 28, 2018 at 11:00 PM

// Kills the game object in 5 seconds after loading the object Destroy(gameObject, 5);

https://docs.unity3d.com/ScriptReference/Object.Destroy.html

This line is ripped from the documentation about Destroy

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avatar image Starleg2 · May 28, 2018 at 11:08 PM 0
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Destroy(gameObject, 5);

avatar image _Ima_Banana_ · May 29, 2018 at 01:31 AM 0
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Thank You!!!

avatar image Starleg2 _Ima_Banana_ · May 29, 2018 at 01:46 AM 0
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