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Question by
Brenden-Frank · Nov 08, 2012 at 06:00 PM ·
lightmappingocclusion cullingbeastmodularcombining
What is the best way to lightmap modular assets?
Unity appears to want a separate map index for each object that is light mapped. But if you have a ton of objects (modular level construction and props) what is the best way to go about lightmapping it?
I'd rather not have each object on a separate index, and combining meshes would have a negative impact on occlusion culling (I'm on unity pro).
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