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Procedural materials are not baked when building to Android
I use Unity 4 (version 4.0.0b7) and am developing a game for Android. I am trying to use Allegorithmic procedural materials, which work fine in the editor but are not being baked into the APK when I build for Android (they just show up as solid black). Can anyone shed some light on this problem?
Answer by Jabir · Aug 18, 2013 at 09:55 AM
procedural materials are not for Android or ios .. I'm not sure ,actually I'm newbie.
You are correct
http://docs.unity3d.com/Documentation/$$anonymous$$anual/Procedural$$anonymous$$aterials.html
Supported Platforms
In Unity, Procedural $$anonymous$$aterials are fully supported for standalone and webplayer build targets only (Windows and $$anonymous$$ac OS X). For all other platforms, Unity will pre-render or bake them into ordinary $$anonymous$$aterials during the build. Although this clearly negates the runtime benefits of procedural generation, it is still useful to be able to create variations on a basic material in the editor.
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