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Question by SolidJackal · May 02, 2012 at 09:47 PM · spawntimer

Spawn on a timer

I have code that will spawn what I want on screen but there are two things I need to fix. One I need to spawn based on a timer after you hold the mouse down and have it spawn in a certain location. Can help will be useful, Thank you

var crystal : Transform;

function Update ()

{

var mousex = Input.mousePosition.x;

var mousey = Input.mousePosition.y;

var ray = camera.main.ScreenPointToRay (Vector3(mousex,mousey,0));

if ( Input.GetMouseButtonDown(0))

{

var crate = Instantiate(crystal, ray.origin, Quaternion.identity);

}

}

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Answer by MangoDerp · May 03, 2012 at 03:32 AM

 private float timer = 0.0f;
 public float timeToHoldDownMouseBeforeSpawn = 3.0f;
 .
 .
 .
 .
 if ( Input.GetMouseButton(0))
     timer+= time.deltaTime;
 if( Input.GetMouseButtonUp(0))
     timer = 0;
 if(timer >= timeToHoldDownMouseBeforeSpawn)
 {
     timer = 0.0f;
     var crate = Instantiate(crystal, ray.origin, Quaternion.identity);
 }



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avatar image SolidJackal · May 03, 2012 at 06:44 PM 0
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There are a lot of error in this code, I am not sure if you put it on purpose or not to check if I know what I am doing. I got it working but how will I work it out so it will spawn where I want it to.

avatar image MangoDerp · May 03, 2012 at 07:10 PM 0
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well, you just change the second variable in Instantiate to where you wanna spawn it. About the errors, im sorry, i rely too much on intellisence for the spelling.

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