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Question by ozturkcompany · Mar 06, 2015 at 02:08 PM · spawnpattern

Question about spawning enemies

Hi, I want to spawn my enemy prefab within a certain area which is a 10×10 square so the start point of the area is Vector2 (0, 0) and the end point is Vector2 (10, 10). I can spawn enemies on random positions but it won't look homogeneous obviously so what i want to do is spawning my enemy prefab within this certain area homogeneously. For instance a few spawn position could be; (1, 0) (2, 0) (3, 0) (1, 1) (2, 1) and so on. Can you point me a direction on how to do this type of spawn process? Thank you in advance

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Answer by 1Time · Mar 06, 2015 at 02:20 PM

Can't you use a for loop to spawn all enemies and after every spawn add 1 to x pos and if x pos has reached x max than go to a new row. Something like this:

 int currentX = 0;
 int currentZ = 0;
 int xMax = 3; //Desired x size of row
 
 for(int i = 0; i < enemyAmount; i++)
 {
    spawnPos = Vector3(currentX,enemyHeight,currentZ);
    //Instantiate enemy here with the spawnPos
    currentX+=1;
    if(currentX>xMax)
    {
       //Start with a new row
       currentX = 0;
       currentZ +=1;
    }
 }

   
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avatar image ozturkcompany · Mar 06, 2015 at 02:24 PM 0
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Ha! Obviously it looks simple. I couldn't get my $$anonymous$$d and think about it. Thanks!

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