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Question by Der_Kevin · Apr 29, 2016 at 09:43 AM · instantiatespawnpattern

Instantiate Prefabs on "Grid" Pattern?

Hey! I want to instantiate a unknown number of prefabs on a pattern. They should spawn in a specific area which has the Form of a funnel/hopper or a half circle like this alt text

so how do i instantiate x prefabs that they don't get placed over each other and also on a specific pattern

spawn-pattern.jpg (26.8 kB)
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avatar image TheSorm · Apr 29, 2016 at 10:15 AM 0
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Just use normal instantiate in a for loop ? You can tell every instantiate object what it position in x y and z should be

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Answer by Ali-hatem · Apr 29, 2016 at 12:15 PM

 Vector3[] pos;
 public GameObject [] obj;
 void Start(){
     for (int i = 0; i < obj.Length; i++) {
         pos = new Vector3[obj.Length];
 pos[0] = new Vector3(transform.position.x + i, transform.position.y, transform.position.z);
 pos[1] = new Vector3(transform.position.x + i, transform.position.y-1, transform.position.z);
 //etc...
         Instantiate (obj [i], pos[0], transform.rotation);
         Instantiate (obj [i], pos[1], transform.rotation);
         //etc...
     }
 }

add number to transform.position.y to make new row . & miniplate the object scale to reduce gap between objects .

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