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Question by Superpan · Jan 10, 2013 at 04:42 PM · c#arrayclass

How can I call a function of a class array from another function of a class

I beleive I need the experts here... I am confused..

Let say we have a C# script:

 public class ComManager : MonoBehaviour
 {
     public class Game_Play_Details
     {

     public static void Write(byte[] bytes, ref int offset)
         {
     
         }
     }
   
     public class Win_Combo_Struct
     {
         public static UInt16 wid; 
         public static UInt32 pay; 
 
         public static void Write(byte[] bytes, ref int offset)
         {
             WriteUInt16(bytes, ref offset, wid);
             WriteUInt32(bytes, ref offset, pay);
         }
 
     }
         
 }


So : class Game_Play_Details and class Win_Combo_Struct are like structs in C++ and I want the class Game_Play_Details to have an array of Win_Combo_Struct classes. In the Write function of Game_Play_Details I want to "call" the Write function of Win_Combo_Struct for every item in the array.

To sum up I need something like public static Win_Combo_Struct[] winCombos = new Win_Combo_Struct[100]; (which I don't know where it should be written). And also I need to "call" winCombos[i].Write in the write func. of Game_Play_Details .

Any ideas?? I have tried many things to no avail. What am I missing??

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Answer by jogo13 · Jan 10, 2013 at 05:25 PM

Hope this helps:

  public class Game_Play_Details
         {
           Win_Combo_Struct[] winCombos;
 
           void Start()
           {
             winCombos = new Win_Combo_Struct[100];
           }
           public static void Write(byte[] bytes, ref int offset)
             {
                 //write to each
                 for (int i = 0; i < winCombos.Length; i++)
                 { 
                      winCombos[i].Write(bytes, offset);
                 }
             }
         }
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