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Question by Kiloblargh · May 02, 2012 at 02:59 AM · iosnetworkingmultiplayer

1vs1 create/join or automatic player matchup on iOS - do I need SmartFox?

Is there any easy way to make a Unity iOS game find everyone else playing the same game on an internet-connected iOS device, and hook you up with one of them? If so, can you point me towards the relevant tutorial?

I've read up on SmartFoxServer some and it looks like it would let me do this, but it also seems like overkill. I don't need chat, multiple rooms, 100 players at once, etc. Just a "start multiplayer game"button and there you go, you're playing vs. someone from the internets.

( This is something I care way more about than tree generators, cloth simulators, lens flares, and real-time shadows, so if it turns out it's something harder to do than it should be in Unity, well- it should be easier.)

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avatar image syclamoth · May 02, 2012 at 03:24 AM 1
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Your best bet would probably be the $$anonymous$$asterServer that Unity provides for this kind of thing.

avatar image Kiloblargh · May 05, 2012 at 04:58 PM 0
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Thanks I forgot that was even a thing. I think I glossed over it when I first started reading the manual; it lost me when it started going into NAT, w/etf that is. (yes, I know it means Network Address Translation, and I read the Wikipedia article on it, and I still don't really get it.) But reading through it again, if the $$anonymous$$asterServer can be integrated with OpenFeint, I'm set.

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