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Question by NewLife Prod. · Sep 04, 2013 at 03:48 PM · inputpositionplayerrotategetaxis

How to keep position on input.get axis even when it is pressed twice?

Hello I am making a 3d side scroller and for my character im using the input.get axis to rotate the player. The thing is when I press the left key or right key twice it will still rotate the player making the character walk backwards. May someone please help me fix this?

var walkSound : AudioClip;

var soundPlaying : boolean = false;

var playerPosition : Transform; var gunPosition : Transform;

function Start () {

}

function Update () { if (Input.GetButtonDown("Horizontal"))

{ if (Input.GetAxis("Horizontal") > 0)

 {
     playerPosition.transform.Rotate(0, 180, 0);
     Debug.Log("right");
     gunPosition.transform.Rotate(0, 180, 0);
     Debug.Log("right");
 }
 else
 {
     playerPosition.transform.Rotate(0, -180, 0);
     Debug.Log("left");
     gunPosition.transform.Rotate(0, -180, 0);
     Debug.Log("left");
 }

}

 if (Input.GetButtonDown ("Jump")){
     audio.PlayOneShot (jumpSound);
 
 }
 
 if (Input.GetButtonUp ("Horizontal")){
     audio.Stop ();
           soundPlaying = false;
           
 
 
 }
 

}

@script RequireComponent (AudioSource)

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Answer by cdrandin · Sep 04, 2013 at 04:24 PM

Because you are allowing it to blindly rotate when ever you press left or right to rotate some degrees. To simply stop this action just have some variables.

 enum Direction
 {
    Left = 0,
    Right
 };
 
 Direction direction;
 

then...

 var walkSound : AudioClip;
 
 var soundPlaying : boolean = false;
 
 var playerPosition : Transform; var gunPosition : Transform;
 
 enum Direction
     {
        Left = 0,
        Right
     };
 Direction direction;
 
 function Start () {
     direction = Direction.(*Left or Right, depending on where your character is facing*)
 }
 
 function Update () 
 { 
     if (Input.GetAxis("Horizontal") > 0 && direction != Direction.Right)
     
     {
         playerPosition.transform.Rotate(0, 180, 0);
         Debug.Log("right");
         gunPosition.transform.Rotate(0, 180, 0);
         Debug.Log("right");
     }
     else if (Input.GetAxis("Horizontal") < 0 && direction != Direction.Left)
     {
         playerPosition.transform.Rotate(0, -180, 0);
         Debug.Log("left");
         gunPosition.transform.Rotate(0, -180, 0);
         Debug.Log("left");
     }
     
     if (Input.GetButtonDown ("Jump")){
         audio.PlayOneShot (jumpSound);
      
     }
      
     if (Input.GetButtonUp ("Horizontal")){
         audio.Stop ();
              soundPlaying = false;
      
     }
 }
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avatar image NewLife Prod. · Sep 06, 2013 at 05:23 AM 0
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