Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Koramere3D · Jun 15, 2012 at 03:40 PM · javascriptcollisionmeshobject

Player Ship Collisions

Hi,

I was wondering if in UnityScript, there is a way to tell if an object is touching another object. Also, is there a way to say, if that is true, you can't move. I'm making a mine lander style game, so I need to know when my ship is touching another collision mesh.

Thank You,

koramere

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by whydoidoit · Jun 15, 2012 at 03:57 PM

It sounds like you want to be using the physics which will handle a lot of this stuff for you!

If you have a rigidbody and a collider attached to your surface and your space ship then it will stop the ship from going through the surface: you can also detect a collision by writing a function OnCollisionEnter(collision : Collision)

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Koramere3D · Jun 16, 2012 at 06:00 PM 0
Share

Sorry. I'm yet new to scripting, because I'm nativly an artist, but am trying to freelance. Could You or someone else explain what you just said?

avatar image Koramere3D · Jun 16, 2012 at 06:01 PM 0
Share

Also, I need it to stop transforms that I currently have

avatar image Koramere3D · Jun 16, 2012 at 06:08 PM 0
Share

I $$anonymous$$ean by that: If the player is giving input that would make transforms, they will stop when it collides

avatar image whydoidoit · Jun 17, 2012 at 09:28 PM 0
Share

So do you have a rigidbody and a collider attached to the surface of the moon and to the ship? Component->Physics menu in Unity.

avatar image Koramere3D · Jun 20, 2012 at 07:40 PM 0
Share

I have a Collision mesh, which is the child of my player Ship. I also have a rigid body on the collision mesh. How do I find out when It is colliding with something else, and if so, how do I stop it from moving?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Colliders coming away from their parent object? 1 Answer

Problems with object collision detection using mesh colliders 0 Answers

Tree collision 1 Answer

place a object on the position where the object is colliding with the terrain. 1 Answer

Object detection 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges