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Question by twoc46 · Aug 22, 2012 at 01:50 PM · buttonmousechangelevel

Creating a level switch by using mouse function in a certain area

Okay I'm trying to make a level change using the default FPS controller and I want to create what is essentially a button to change level. I would like to do this by using the mouse instead of the E key. and it needs to be in a cirtain area

alt text

The box selected is currently a collider but I'm not sure if it can only be a trigger. at the moment I have this

 var levelSelect : String;
 
 function OnCollisionEnter(theCollision : Collision){
  if(theCollision.gameObject.name == "FPS Level End"){
   Debug.Log("Hit Door");
     }
 }

I know I haven't got the Application.LoadLevel in there yet I just want to make sure I can get the debug working first.

Many thanks

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Answer by twoc46 · Aug 26, 2012 at 07:21 PM

@Khada Thanks for the help unfortunately I'm still finding problems

I'm very new to ray casting so this so I had to look up more stuff about it (One reason why this response has taken a long time)

So far the Ray script on the object looks like this function Update () {

    var up = transform.TransformDirection(Vector3.up);
    var hit : RaycastHit;    
    Debug.DrawRay(transform.position, -up * 2, Color.green);
  
    if(Physics.Raycast(transform.position, -up, hit, 2)){
       Debug.Log("Hit");
  
  }
 }

and the Script on the controller looks like this

      if(Input.GetMouseButtonDown(0))
            {
                Ray kRay = Camera.main.ScreenPointToRay(Input.mousePosition);
                RaycastHit kHitInfo;
                if(Physics.Raycast(kRay, out kHitInfo))
                {
                     ScriptType kTemp = kHitInfo.collider.gameObject.GetComponent<ScriptType>();
                     if(kTemp != null)
                     {
                         kTemp.LoadNewScene(Level Menu);
                     }
                }

any help will be great.

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