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Question by E2R_Ben · Apr 30, 2012 at 03:35 PM · crashstandalone3.5

Standalone build crashes and has missing models

Hello all.

Im primarily a 3d artist so sorry if im being an idiot.

Ive built this airport scene in unity for a client of mine. It has a few simple scripts like moving elevators and baggage drop points. Ive just upgraded to unity 3.5, and it all looks good and works well in the editor.

I have two major problems with producing a standalone build however- -Many of the models are invisible (their collision still appears to work however) -The game crashes after 5 seconds or so

I really need some help here. The programmer I got to help me develop this has left me to it, and if I dont get something delivered to the client I can't send my invoice!

Below is the output file, does anyone understand what's happening here?:

  GfxDevice: creating device client; threaded=1
 Direct3D:
     Version:  Direct3D 9.0c [nvd3dum.dll 8.17.12.9573]
     Renderer: NVIDIA Quadro FX 580
     Vendor:   NVIDIA
     VRAM:     487 MB (via DXGI)
     Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
 desktop: 1680x1050 60Hz; virtual: 3360x1050 at 0,0
 <I> Initializing (RawInput).
 
 <RI> Input initialized.
 
 Initialize engine version: 3.5.1f2
 Begin MonoManager ReloadAssembly
 Platform assembly: D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\UnityEngine.dll (this message is harmless)
 Loading D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\UnityEngine.dll into Unity Child Domain
 Platform assembly: D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
 Loading D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
 Platform assembly: D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Assembly-CSharp.dll (this message is harmless)
 Loading D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
 Platform assembly: D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
 Loading D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
 Platform assembly: D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
 Loading D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
 Platform assembly: D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Behave.Unity.Assets.dll (this message is harmless)
 Loading D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Behave.Unity.Assets.dll into Unity Child Domain
 Platform assembly: D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Behave.Unity.Runtime.dll (this message is harmless)
 Loading D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Behave.Unity.Runtime.dll into Unity Child Domain
 Platform assembly: D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Behave.dll (this message is harmless)
 Loading D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Behave.dll into Unity Child Domain
 - Completed reload, in  0.057 seconds
 The referenced script on this Behaviour is missing!
  
 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Mono/MonoBehaviour.cpp Line: 1582)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
 UnityEngine.Debug:Internal_Log(Int32, String, Object)
 UnityEngine.Debug:Log(Object)
 ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
  
 (Filename: D Line: 0)
 
 Crash!!!
 SymInit: Symbol-SearchPath: '.;D:\Users\JEMAINE\Desktop\Airport;D:\Users\JEMAINE\Desktop\Airport;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'JEMAINE'
 OS-Version: 6.1.7600 () 0x100-0x1
 D:\Users\JEMAINE\Desktop\Airport\airport.exe:airport.exe (00400000), size: 9777152 (result: 0), SymType: 'PDB', PDB: 'D:\Users\JEMAINE\Desktop\Airport\airport.exe', fileVersion: 3.5.1.43663
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 ========== OUTPUTING STACK TRACE ==================
 
 (0x004D6F69) c:\buildagent\work\b0bcff80449a48aa\runtime\filters\mesh\meshrenderer.cpp (120): MeshRenderer::GetStaticBatchIndex
 (0x00462C09) c:\buildagent\work\b0bcff80449a48aa\runtime\camera\camera.cpp (886): Camera::DoRender
 (0x00463C7E) c:\buildagent\work\b0bcff80449a48aa\runtime\camera\camera.cpp (1381): Camera::Render
 (0x0047B028) c:\buildagent\work\b0bcff80449a48aa\runtime\camera\rendermanager.cpp (82): RenderManager::RenderCameras
 (0x0056BD95) c:\buildagent\work\b0bcff80449a48aa\runtime\misc\player.cpp (1578): PlayerLoop
 (0x006132FB) c:\buildagent\work\b0bcff80449a48aa\platformdependent\winplayer\winmain.cpp (150): PerformMainLoop
 (0x00613841) c:\buildagent\work\b0bcff80449a48aa\platformdependent\winplayer\winmain.cpp (371): MainMessageLoop
 (0x00614892) c:\buildagent\work\b0bcff80449a48aa\platformdependent\winplayer\winmain.cpp (728): WinMain
 (0x0097F95F) f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c (263): __tmainCRTStartup
 (0x76D33677) (kernel32): (filename not available): BaseThreadInitThunk
 (0x772B9F42) (ntdll): (filename not available): RtlInitializeExceptionChain
 (0x772B9F15) (ntdll): (filename not available): RtlInitializeExceptionChain
 
 ========== END OF STACKTRACE ===========
 
 **** Crash! ****

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Answer by Paulius-Liekis · May 02, 2012 at 08:41 AM

It's very hard to say why the crash happens, but it looks like it's related to batching. Proper solution is submitting a bug to Unity Technologies, but that can take a while to resolve. Disabling batching might be sufficient workaround.

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avatar image E2R_Ben · May 02, 2012 at 10:08 AM 0
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Yes! 10 genius points to you sir. What is static batching anyway? Is this problem caused by me exporting models in one go with lots of objects within them and then reassembling new prefabs out of bits of models?

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Answer by Paulius-Liekis · May 02, 2012 at 02:15 PM

Static batching combines models marked with flag Static (on GameObject properties) into bigger meshes/groups this way reducing draw-call count. You can live without it if performance is sufficient. The crash usually indicates bug in Unity rather than problem with our models. Submitting a bug report is a good idea if you want it to be fixed in the long term.

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Answer by IgnisAvi · Jun 01, 2012 at 09:21 PM

How do i diable it?

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avatar image Paulius-Liekis · Jun 02, 2012 at 09:12 AM 0
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It's either on Build Settings or on Player Settings.

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Answer by E2R_Ben · Jun 02, 2012 at 10:31 AM

it can be disabled in the player settings menu

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