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Question by
AtomicMarine · Apr 30, 2012 at 12:58 PM ·
instantiatenav meshunity 3.5baked
Instantiating a baked Nav mesh
Is it possible to bake a nab mesh into a prefab then instantiate it and keep the baked Nav mesh there for pathfinding?
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Thanks, that pretty much answers my question, so if you post it as an answer it will help a few people I'm sure, thanks :)
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