Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Apr 30, 2012 at 10:17 AM by Eric5h5 for the following reason:

Question is off-topic or not relevant

avatar image
0
Question by ablock · Apr 30, 2012 at 09:39 AM · iosnative

Unity or native library for this iOS app?

Greetings. I'm beginning work on an iPad application that will take live data from a Comet server (specifically Lightstreamer) and use that data to render 3D models on a piece of 3D terrain (built from real-world elevation data and textured with a satellite photo).

Since my 3D requirements aren't super complex -- no built-in animations, no deformation, no physics -- I'm torn between using cocos3d and Unity. Based on my research, it looks like integrating native iOS code with Unity is still a bit of a chore. That's a problem for me as parsing data from the streaming server is heavily streamlined by an iOS library, and I want to use a variety of iOS 5 features as well.

I do realize that the 3D side of the app would probably be much quicker to develop in Unity, if only for the 3D workspace.

Any suggestions would be appreciated from folks who've managed a hybrid project or worked with alternatives to Unity.

Thanks!

/afb

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Eric5h5 · Apr 30, 2012 at 10:17 AM 0
Share

This should be asked on the forums, since it's not a Unity development question.

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Native look on iOS / Android? 2 Answers

Unity iOS - Launch Native Window Instead of Unity 3 Answers

Native list views on Mobile? 0 Answers

iOS MP3 Player with iOS Control Center / Background Music 1 Answer

iOS ipa file size increases a LOT when using native calls 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges