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Question by MMcDonald · Jun 01, 2015 at 11:45 PM · 2dguiiosbugtext

Text rendering bug. Shows black squares.

We are having an issue with text not rendering correctly. It will briefly show as black squares before correcting itself after a frame or two, though it's very noticeable. It happens when we update the text on the screen. We are using OpenSans-Bold, but we've seen it with different fonts too including the default Arial font.

This seems to only happen on iOS builds. We haven't seen it happen in the editor or on android yet. Happens on iOS consistently.

Below is a snippet of what we're seeing.

alt text

We were on 4.6.3 when we noticed this issue and tried updating to 4.6.5 to resolve it. The update did not help the text at all, but it did bring with it a bunch of issues with masking...

Thanks, Mike

img-1682.png (2.8 kB)
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avatar image MMcDonald · Jun 02, 2015 at 04:45 PM 0
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Update: We tried upgrading to Unity5 and still have this issue. It doesn't happen every single time we update any text, but it happens often enough... especially to text that gets updated frequently. It will glitch out and then fix itself. I tried pre-rendering text and setting it to white on a white background then changing color to black when I wanted it to be seen... still happens. Has anyone else seen this bug?

avatar image kaharoth · Oct 19, 2016 at 06:55 PM 0
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I have the same problem. Did you solve it?

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